Just remember, ammunition is limited, so don’t go spending it all in one place. If you’re having a difficult time with combat, this pump-action beauty should certainly help you fight you way through some difficult encounters. Now, head back down into the Main Hall and claim your pump-action shotgun, using the broken one as a replacement to keep the door open. Open it up with your new key, and grab the broken shotgun from inside. Instead of going straight for the bathroom, head into the rec room and look for a door covered in brass scorpions. Once in the Main Hall, head to the second story of the house where you found the Wooden Statuette. Grab the key, then head back upstairs to the Main Hall. Activate it to push it aside, and then look for a mound of flesh in the middle of the room with the Scorpion Key. Carefully eliminate them with a few headshots until you find a blue gate. In the basement, you’ll come up against a few enemies. Go ahead and save here, and then head back out the door to continue further down. Head down into the passageway and loop around to find a Safe Room. When you grab it, you’ll be locked in the room since the statue is a weighted plate, which means you need a counterweight. You’ll find a statue holding it behind a large iron door. Once you’ve escaped your first encounter with Jack Baker in the Garage, head into the Main Hall and look to your right. Like most other key items in the game, the weapon is locked behind a puzzle which requires you to get a few items before you can solve it. What’s great about the pump-action shotgun is that you can get it relatively early, provided you know where to look. Want to get the circular saw but heard you need to finish the game in less than 4 hours to get it. So, if you manage your ammunition carefully and keep it loaded, you’ll remain a force to be reckoned with regardless of the enemy you’re going up against. Resident Evil 7 Biohazard > General Discussions > Topic Details. Because it only holds four shells at any given time, you can’t afford to miss a shot or be stuck reloading when an enemy or group of enemies is rushing at you. Keep in mind the moment of downtime between each shot as you pump the weapon and its very long reload time since you must manually click each shell into the chamber. Like every other firearm in the game, the only issue with the shotgun is going to be distance. Unlike the handgun or pocket knife, the shotgun can drop most normal enemies within 1-3 shots provided you aim for the head, which is a great return on investment when it comes to ammunition. If you really want to put them down quickly, you’ll want to find the pump-action shotgun and send them flying backward against a wall.Īrguably the best weapon available in Resident Evil 7, the pump-action shotgun is a reliable gun with enough stopping power to send just about any enemy tumbling to the ground with a few shots. While playing through the first few hours of Resident Evil 7, you’ll come across a few basic weapons like the pocket knife and handgun, which you can use to keep enemies at bay as you search for a way to get away. No matter the situation, though, you must be ready to defend yourself, and that’s where the game’s selection of different weapons comes into play. Even with the right equipment at your disposal, enemies can tear you apart in a matter of seconds provided you don’t plan your movement and have an escape route prepared. It can be randomly acquired in 4-star ranked chests.Surviving long enough to escape the Baker property unscathed is a challenging task to complete during your first playthrough of Resident Evil 7. The "Handgun Upgrade" Skill will affect this weapon. Once unlocked, it can be crafted for 200 Scrap. The Albert-01R reward is unlocked when the player accumulates 5,000,000 points. Unlike the other handguns in the game, coupling it with Enhanced Handgun Ammo will further its firepower without noticeably jeopardizing its already cumbersome fire rate. It takes up 1 inventory slot.Īs it uses Handgun Ammo, it is effectively the single most ammo-efficient weapon in the game in regards to its very high firepower, comparable to the 44 MAG without ammo scarcity while only taking half the inventory space. It still possesses incredibly high firepower, and stopping power but only holds 3 rounds and has significant recoil. The Albert-01R can be unlocked for use in the main game by completing the game once. While aiming, it emits a laser from its laser sight and when fired, it emits a blue flash, leaving a blue tinted smoke when it hits Eveline. The Albert-01 is given to the player during the final boss fight.
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